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Marmoset toolbag 3 double sided material
Marmoset toolbag 3 double sided material









marmoset toolbag 3 double sided material

There are more advanced features of the Marmoset Toolbag rendering/shader system, but for the sake of simplicity we’re going to limit this tutorial to the four common texture maps in the default shader. Let’s start by explaining what each map does and how it will relate to the Marmoset material system.

marmoset toolbag 3 double sided material

Essential Terms:įirst things first, this tutorial is covering the Marmoset material system and how to achieve the most from your diffuse, normal, specular, and gloss maps while representing a variety of material types. I often get asked how to make “X” material type in Toolbag, so I decided to throw together an asset to help explain how the Marmoset Toolbag material system works and display the type of art content I create to mimic various real world material properties.ĭownload the camera asset to follow along and view in full 3D glory inside of Toolbag, here.

marmoset toolbag 3 double sided material

However, some of the concepts of reference collection and material properties are still valid. The material values listed in this tutorial are generally not accurate, nor suitable for use in a modern PBR workflow. Some techniques offered in this tutorial remain very helpful, however, shader setup and user interface may not apply directly to Toolbag 2/3. Note: This tutorial was created for Toolbag 1.











Marmoset toolbag 3 double sided material